Uplift old assets
I was assigned to enhance the visuals of an older existing project while preserving the original textures and model assets. Here are the results with my take with updated materials in UE5.
screen capture of existing visuals
Updated lighting, Hair, Skin, Eye, and Clothing shader
The new version is still using the same base textures as the old one, but with the materials completely reworked.
New skin material
The new skin shader makes use of Unreal’s Subsurface Profile material type
Tiling skin pore texture material logic to create believable specular and roughness response
New cothing material
Makes use of Unreal’s Cloth material type
Light fuzz effect which is commonly seen on fabrics
Tiling fabric normal for extra detail
New hair material
Uses Unreal’s Hair material type
Female hair uses Groom + Hair strand data
Male hair uses legacy hair cards and existing textures but in a more modern way in the material
Anisotropic effect is faked and outputted thorough the emissive channel
New Eye shader
Uses MetaHuman’s eyeball material
Tower of Aether
Solo-Developing a cosy dungeon crawler RPG with relaxing Lo-fi music.