Coastal Town

A little UE4 scene of a Mediterranean town near the sea. Inspired by a photo I saw on the internet and thought I could take my own spin on it. Took less than 2 weeks to design, model, texture and implement.

Textures were sourced from a mixture of Substance Source, Megascans, and also self created in Substance Painter, Designer and photos references.

The rocky cliff asset is from Megascans, all other models were created by me.

Software used:

  • Maya

  • Unreal Engine 4

  • Substance Painter

  • Substance Designer

  • Photoshop

  • SpeedTree

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Building Generator blueprint

I’m a big advocate of using Unreal’s Blueprint system to generate reusable assets.

For this scene, I created a blueprint that can create randomised buildings out of modular parts that I created. You can specify the dimensions of the meshes, and how many segments / floors you want the building to be.

All the pipes, cables and banners were also created in a similar manner. It works by creating instances of the mesh the user inputs and stretches it along a user defined spline.