Glinda Games (2022 - Current)

Started as a Senior Artist, moved to Lead Artist, and now currently Art Director for Glinda Games.

  • Setup VFX development pipeline with reusable core components

    • Create Niagara Systems with exposed parameters for Environmental, Weapon, and Ability VFXs

  • Setup 3D asset creation pipeline for efficient rendering performance and development

  • Create and maintain art development schedule & milestones

  • Responsible for creating and designing 3D environment assets for use in Unreal Engine 5

  • Create framework for unreal materials to be used in Environment, VFX, and characters

  • Rendering & asset optimisations

    • Identify and resolve CPU / GPU bottlenecks using profiling tools

  • Direct and provide feedback to internal artists and external contractors

  • Provide technical solution to output customisable Weapon and Character skins

  • Set up and manage outsourcing studio workflow for Character and Character skins

NEXUS (2022 - Current)

Sci-fi 3rd person shooter MOBA.

EPIC store link: https://store.epicgames.com/en-US/p/nexus-058364

WAr of Steel (2023 - Current)

Currently in development/